Thus, larger Hulls are always slower when flying in normal space compared to smaller hulls, assuming the same Engine. The more equipment slots a Hull has, the more functionality it can support.īeyond these basic properties, each Hull has inherent resistance to damage, which is expressed with four separate values: A flat reduction of damage from any source, and (in Space Rangers HD only!) a percentage-based Susceptibility to damage from the three different types of enemy weapons (Energy, Fragmentation and Missile).įurthermore, the mass of the Hull itself - which is directly proportional to its size - is much larger than the mass of any other component you could place on it. Larger Hulls become available as the Tech Level progresses, and has a major impact on the cost and sale value of each Hull. The Hull's most basic properties are its size - which determines how much equipment and cargo it can carry - and its available equipment slots. The Hull is the first component that must be "installed" in order to allow a ship to exist at all.
This is the shell of a ship, containing only basic equipment such as life support, control consoles, internal space and outer armor - as well as space to install the components that make the ship actually do things. All ships in Space Rangers 2 are built around a basic component called a Hull.